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Still image of video showing work produced in Geography and Maths based on 'Saint George and the Dragon'.
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This video shows examples of work produced in Geography and Maths based on 'Saint George and the Dragon'.
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PLANNING

Once you have thought through your ideas about what to do with the picture, the next step is to plan carefully how best to achieve them. Questions to think about include:
  • When in the timetable can you use the painting?
  • Can you adapt existing schemes of work?
  • What resources do you need to use, including additional adult support?
  • Will the students need to develop new skills or will you reinforce existing skills and knowledge?
  • Do you want to work with people outside the school?
One school used Uccello's painting in maths and created a 'Saint George and the Dragon' snakes and ladders game. Another school planned to suspend the timetable for three days to concentrate on artwork across the curriculum inspired by Titian's 'Bacchus and Ariadne'.


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